This is a short scene showing engine’s LOD system applied on vegetation. LOD system is fully dynamic and it preserves scene’s lighting and shadows, it also blends naturally with the scene to minimize any artifacts like object popping etc. HD version can be found here http://www.youtube.com/user/NeutronEngine
Another video from the upcoming demo, this time we present screen space dynamic occlusion in action. This is a modification of a standard screen space ambient occlusion with additional one bounce of indirect lighting. HD version can be found here http://www.youtube.com/user/NeutronEngine
It has been a while since I posted my last update, but I’ve been busy preparing assets and textures for the upcoming demo. Finally, I have almost all the assets I need, so I was able to put together a short video demonstrating vegetation rendering in the engine and volumetric lighting. To watch HD version please visit http://www.youtube.com/user/NeutronEngine