Demo: Translucent shadows
Neutron engine supports shadow casting by translucent objects (clouds, smoke, fire etc) but there was no support for seamless blending of solid and translucent shadows. Since the engine renders shadows using the ‘deferred shadows’ approach it was very easy to implement this feature. Results can be seen in this video showing clouds passing over terrain and blending with the solid tree shadow on the ground. HD version is available at http://www.youtube.com/neutronengine